Humans in Southern Orbaal come from four common backgrounds, detailed below.
They are known as people of the old ways and have a close connection to nature. Through their long exposure to the Sindarin and Khuzdul prior to the Atani Wars, the Jarin acquired a special mystique, which has tended to set them apart from other humans on Hârn and has earned them some distrust. They are essentially a peaceful race, a trait that the aggressive Ivinians wrongly interpret as cowardice.
The Jarin have a strong oral tradition and good storytelling is a respected skill.
The Jarin live in Jara, what is now called Orbaal, though there are a small number of Jarin who can still be found in Evael and Azadmere, and most of the barbarian tribes of Hârn are of Jarin blood. Jarin are also fairly common in northern and eastern Kaldor.
The Jarin language is called Jarinese. Most Jarin will also know how to speak Hârnic. Most Jarin don’t know how to read or write. Generally, only the nobility and upper middle class ever learn how to read and write.Ivinian
The Orbaalese are viking northmen who originated from Ivinia, a region in the northlands of the Lythian mainland. The Orbaalese conquered the northern area of Hârn, formerly called Jara, and established the kingdom of Orbaal.
Best known for their piracy and strong clan structure, the Ivinians are a rowdy and freedom loving breed. Ivinian family structure is polygamous with men taking more than one wife. Participation in the government of Orbaal requires a man to have at least three wives. Most Orbaalese have some martial training.
Besides the Kingdom of Orbaal, Ivinians have a considerable presence throughout northwestern Lythia. Several kingdoms exist that are ruled by descendants of Ivinian raiders. These include fourteen kingdoms in the Ivinia region, as well as Harbaal, and Chelemby on the Lythian mainland.
The language of Orbaalese is a mixture of Hârnic and Ivinian. Speakers of Hârnic and Ivinian cannot understand Orbaalese.The Anoa (Barbarian culture)
Barbarians and their civilized counterparts, almost without exception, view each other with a great deal of mistrust and suspicion, if not outright hostility. There is a great deal of ignorance and prejudice on both sides. The Jarin may be on better footing with local tribes, but this is not always the case. Barbarians have no compunctions about warring with each other.
While some deities worshipped by tribal nations are independent demigods, several are really aspects of the gods of Hârn. Since the needs of a tribal community are different from those of a civilized nation, a god may show, or be seen in, a radically different form by their tribal worshippers. Most tribal religious practices take the form of animism or totenism. The Shaman is the religious functionary.
Wild forest tribesmen of Himod in northern Hârn. Beleaguered by the Equani to the west, Anoa to the east, and Gargun to the north and south, they survive due to their impressive skill with the bow and spear.
Barbarians and their civilized counterparts, almost without exception, view each other with a great deal of mistrust and suspicion, if not outright hostility. There is a great deal of ignorance and prejudice on both sides. The Jarin may be on better footing with local tribes, but this is not always the case.
- Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
- Human base land speed is 30 feet.
- 1 extra feat at 1st level.
- 4 extra skill points at 1st level and 1 extra skill point at each additional level.
- Automatic Language: As homeland. Bonus Languages: Any (other than secret languages).