Feat Index

The following provides a consolidated index of feats from D&D published sourcebooks. This index will first appear sorted based on feat name, to sort alphabetically by source title, simply click the “Source” column header (please refer to product key for complete sourcebook titles). Indexes will be periodically updated as new sourcebooks are released.

Description
[Creature Type] Trainer AE 73 You are skilled at training a particular type of creature.
Aberrant Dragonmark ECS 47 Although you are not a recognized member of one of the dragonmarked families, you have manifested a dragonmark.
Aberration Banemagic LoM 178 You can cast spells that do additional damage to aberrations.
Aberration Blood LoM 178 One of your ancestors was an aberration and has passed the taint of its aberrant physiology down through the generations to you.
Aberration Wild Shape LoM 178 Thanks to your heritage, you have learned to channel your inhuman bloodline into your shapeshifting power.
Ability Focus MM 303 Choose one of the creature’s special attacks. This attack becomes more potent than normal.
Ability Focus MM2 18 One of the creature’s special attacks is more potent than normal.
Ability Focus MM3 206 The special attack of a creature with this feat is more potent than normal.
Ability Focus SS 30 Choose one of your spell-like abilities. This attack becomes much more potent than normal.
Able Learner RD 150 You have great aptitude for learning.
Able Sniper RW 148 You are accomplished at remaining unseen when you’re sniping with a ranged weapon.
Accurate Jaunt UA 92 You have an instinctive sense of interplanar travel.
Acheron Flurry PlH 37 You master the secret technique developed by Acheron-native special forces of limiting a foe’s options in hand-to-hand combat.
Acrobatic PH 89 You have excellent body awareness and coordination.
Acrobatic SaS 38 You have excellent body awareness and coordination.
Action Boost ECS 47 You have the ability to alter your luck drastically in dire circumstances.
Action Surge ECS 50 By spending 2 action points, you can perform an additional action in a round.
Adamantine Body ECS 50 At the cost of mobility, a warforged character’s body can be crafted with a layer of adamantine that provides formidable protective armor and some damage reduction.
Adamantine Body MM3 192 At the cost of mobility, a warforged character’s body can be crafted with a layer of adamantine that provides formidable protective armor and some damage reduction.
Adamantine Body RE 118 At the cost of mobility, your warforged body can be crafted with a layer of adamantine that provides formidable protective armor and some damage reduction.
Additional Magic Item Space EL 50 You can wear more magic items.
Adroit Flyby Attack Dr 67 You can make flyby attacks and get out of reach quickly.
Aerenal Beastmaster RE 105 As an elf of Aerenal, you consider baboons sacred animals and they serve you obediently.
Aerial Reflexes RW 148 Your aerial agility allows you to avoid dangerous effects while airborne.
Aerial Superiority RW 148 You can use your flying ability to gain an advantage against landbound foes or airborne foes that you can outmaneuver.
Aftersight Rac 160 You have a trace of the Sight in your blood, which enables you to pick up echoes of the past, both wondrous and terrible.
Agile PH 89 You are particularly flexible and poised.
Agile Athlete RW 148 You rely on your agility to perform athletic feats, rather than brute strength.
Agile Tyrant LoM 44 A creature with this feat develops longer, more flexible eyestalks than its kin. This extra flexibility allows it to bring additional eye rays to bear against its foes.
Agony Touch Gh 28 Choose one physical ability score. When you touch a creature, you can deal damage to this ability score.
Air Heritage PlH 37 You are descended from creatures native to the Elemental Plane of Air.
Alertness PH 89 You have finely tuned senses.
Aligned Attack XPH 41 Your melee or ranged attack overcomes your opponent’s alignment-based damage reduction and deals additional damage.
Allied Defense ShS 19 You are good at protecting nearby allies.
Alluring SaS 38 Others have an inexplicable urge to believe your every word.
Altitude Adaptation Fr 45 Your body adapts quickly to changes in altitude, preventing you from suffering as much from altitude sickness.
Anarchic Heritage PlH 38 You are descended from creatures native to the planes of chaos.
Ancestral Guidance RE 105 The spirit of your patron ancestor guides your hands and thoughts in times of trouble.
Ancestral Knowledge RS 136 You have a strong connection to the ancestors of your clan, giving you understanding and knowledge beyond the mortal realms.
Ancestral Relic BE 39 You own an ancestral heirloom and can invest it with increasing power.
Ancestral Spirit Rac 161 You have ties to the long-dead spirit of one of your clan’s ancestors, who whispers ancient words of wisdom into your mind in times of need.
Animal Affinity PH 89 You are good with animals.
Animal Control MW 20 You can channel the power of nature to gain mastery over animal creatures.
Animal Defiance MW 20 You can channel the power of nature to drive off animals.
Animal Friend BE 41 Animals respond favorably to the aura of goodness that exudes from you.
Animal Friends Rac 161 Your ability to speak with animals has allowed you to befriend an animal as a permanent ally.
Ankheg Tribe Ambush ShS 19 You have learned how to hide and spring to attack, much like the ankhegs that roam the plains where you hunt.
Antipsionic Magic XPH 41 Your spells are more potent when used against psionic characters and creatures.
Anvil of Thunder CW 112 You have mastered the style of fighting with hammer and axes at the same time, and have learned to deal thunderous blows with this unique pairing of weapons.
Appraise Magic Value CAd 103 Your ability to determine an item’s worth and your knowledge of magic allow you to determine the exact properties of a magic item without the use of the identify spell or similar magic.
Apprentice DMG2 176 A character with this feat has apprenticed himself to a master in order to speed his learning and bolster his skills.
Aquatic Shot Sto 90 You have developed the technique of firing a ranged weapon into or through the water with better accuracy than normal, striking at just the right angle to allow it to slice through the obstruction with precision.
Aquatic Spellcasting LoM 178 You know how to cast spells that work equally well in or out of water.
Arachnid Rider Rac 161 You are trained in the art of employing spiders as steeds.
Arcane Defense CAr 73 Choose a school of magic, such as illusion. You can resist spells from that school better than normal.
Arcane Defense TB 38 Choose a school of magic. You can resist spells from that school better than normal.
Arcane Disciple CD 79 Choose a deity, and then select a domain available to clerics of that deity. You can learn to cast spells associated with that domain as arcane spells.
Arcane Insight RD 154 By immersing yourself in the teachings of Boccob, you have unearthed magical secrets and gained special insight into arcane spellcasting.
Arcane Manipulation LE 6 You are learned in the arcane ways of Netheril, where masters of magic once molded and shaped arcane energy to their own will.
Arcane Mastery CAr 73 You are quick and certain in your efforts to defeat the arcane defenses and spells of others.
Arcane Preparation CAr 73 You can prepare an arcane spell ahead of time, just as a wizard does.
Arcane Preparation FRCS 33 You can prepare an arcane spell ahead of time, just as a wizard does.
Arcane Preparation PG 32 You can prepare an arcane spell ahead of time, just as a wizard does.
Arcane Preparation TB 38 You can prepare an arcane spell ahead of time, just as a wizard does.
Arcane Schooling FRCS 33 In your homeland, all who show some skill at the Art may receive training as a wielder of magic.
Arcane Schooling PG 33 In your homeland, all who show some skill at the Art may receive training as arcane spellcasters.
Arcane Strike CW 96 You can channel arcane energy into your melee attacks.
Arcane Transfiguration LE 6 Drawing upon forgotten lore, you broaden your arcane studies and master a school of magic previously prohibited to you.
Arctic Adaptation Rac 161 You have adapted to the snowbound environment of the arctic reaches of Faerun.
Area Attack SS 30 You can wield improvised weapons to attack several spaces at once.
Armor Proficiency (Heavy) PH 89 You are proficient with heavy armor.
Armor Proficiency (Light) PH 89 You are proficient with light armor.
Armor Proficiency (Medium) PH 89 You are proficient with medium armor.
Armor Skin CW 151 Your skin becomes like armor.
Armor Skin EL 50 Your skin becomes like armor.
Art of Fascination OA 60 You claim descent from Kakita Wayozu, whose art was so great it is said that she helped create an alternate world.
Arterial Strike CW 96 Your sneak attacks target large blood vessels, leaving wounds that cause massive blood loss.
Arterial Strike SaS 38 Your sneak attacks target large blood vessels, leaving wounds that cause massive blood loss.
Artic Priest Fr 46 You can swap out prepared spells to cast spell to aid in exploring and surviving in frostfell areas.
Artist FRCS 33 You come from a culture in which the arts, philosophy, and music have a prominent place in society.
Artist OA 61 You claim descent from Doji, who was known as a creator of culture and civilization.
Artist PG 33 Your people are renowned for their skill at story and song.
Ascetic Hunter CAd 105 You have gone beyond the bounds of your monastic training to incorporate new modes of bringing the unlawful to justice.
Ascetic Knight CAd 105 You belong to a special order of religious monks that teaches its adherents that self-enlightenment and honorable service grow from the same well of purity.
Ascetic Magic CAd 105 You practice an unusual martial art that mixes self-taught spellcasting and melee attacks to great effect.
Ascetic Rogue CAd 106 You have gone beyond the bounds of your monastic training to incorporate new modes of stealthy combat.
Ashbound ECS 50 You have been trained in the druidic traditions of the Ashbound, seeing yourself as one of nature’s avengers.
Assume Supernatural Ability SS 30 You learn to use a supernatural ability of an assumed form.
Athletic PH 89 You have a knack for athletic endeavors.
Athletic SaS 38 You’re physically fit and adept at outdoor sports.
Attention to Detail OA 61 You are descended from Akodo’s advisor Ikoma —a historian, judge, and storyteller.
Attune Gem Mag 21 You can magically imbue gems to hold a spell until triggered.
Attune Magic Weapon ECS 50 Through your study of magic weapons, you have become adept at eking every advantage out of their enhanced qualities.
Augment Healing CD 79 You can increase your healing ability.
Augment Summoning Mag 21 Your summoned creatures are better than normal.
Augment Summoning PH 89 Your summoned creatures are more powerful than normal.
Augment Summoning TB 39 Your summoned creatures are more powerful than normal.
Augmented Alchemy CAd 191 You can create alchemical items and substances that are much more powerful than normal.
Augmented Alchemy EL 50 You can create alchemical items and substances that are much more powerful than normal.
Auspicious Marking RS 136 Your [goliath] skin patterns indicate that fate has marked you for greatness, and the patterns shift slowly to take new forms.
Automatic Quicken Spell CAr 191 You can cast any of your lesser spells with a moment’s thought.
Automatic Quicken Spell EL 50 You can cast any of your lesser spells with a moment’s thought.
Automatic Silent Spell CAr 191 You can cast any of your lesser spells silently.
Automatic Silent Spell EL 51 You can cast any of your lesser spells silently.
Automatic Still Spell CAr 191 You can cast any of your lesser spells without gestures.
Automatic Still Spell EL 51 You can cast any of your lesser spells without gestures.
Autonomous XPH 41 You have a knack for psionic self-sufficiency.
Awaken Frightful Presence Dr 67 You gain frightful presence.
Awaken Spell Resistance Dr 67 You gain spell resistance.
Awesome Blow MM 303 The creature can choose to deliver blows that send its smaller opponents flying like bowling pins.
Awesome Blow MM3 206 A creature with this feat can choose to deliver blows that send its smaller opponents flying like bowling pins.
Axeshield Und 24 You know how to defend yourself with a battleaxe.
Axespike RS 137 You have mastered the art of fighting in spiked armor while wielding a greataxe. You blend greataxe blows and armor spike attacks into one constant, deadly attack form.
Axethrower PG 33 You have learned how to hurl weapons to deadly effect.
Axiomatic Heritage PlH 38 You are descended from creatures native to the planes of law.
Axiomatic Strike CW 96 You can turn your fist into an instrument of law.
Axiomatic Strike PG 135 Your attacks deal incredible damage to chaotic creatures.
Azerblood Rac 161 You are descended from the shield dwarves of Clan Azerkyn, who once ruled the Adamant Kingdom of Xothaerin beneath western Amn. The blood of the azer runs thick in your veins.
Baleful Moan LM 24 Your hollow cry strikes fear into the hearts of the living.
Ballista Proficiency HB 96 You have trained in ballista operation.
Bane of Enemies EL 51 Your attacks deal great damage to your favored enemies.
Bane of the Unclean LoM 44 A creature with this feat hates aberrant beholders so strongly that it gains bonuses when fighting them.
Barbed Stinger SK 144 Your stinger is unusually difficult to dislodge.
Batrider Rac 161 You are highly skilled in the art of flying dire bats, a common form of transportation among the shield dwarves of the Far Hills.
Battle Caster CAr 75 Building on your existing training allows you to avoid the chance of arcane spell failure when you wear armor heavier than normal.
Battle Casting RW 148 You have a knack for staying out of harm’s way when casting spells.
Battle Hardened RS 137 Your extensive battle experience has left you incredibly calm and composed, even in the heat of battle.
Battle Jump UE 42 You know how to launch a devastating attack from above by dropping onto your opponent.
Battlefield Inspiration MH 25 You inspire courage in your allies.
Battleshifter Training RE 116 Your shifter fighting instincts grant you a sophisticated blend of defensive techniques and controlled attacks.
Bear Fang CW 112 You have mastered the fierce style of fighting with axe and dagger at the same time.
Beast Companion EL 51 You can befriend a beast.
Beast Shape ECS 50 You call upon the power of your beast totem to physically change your form.
Beast Totem ECS 51 In the druidic custom of your people, you have claimed a kind of magical beast as your totem—a patron, protector, and source of strength.
Beast Wild Shape EL 51 You can wild shape into magical beast form.
Beasthide Elite ECS 51 Your shifter trait improves.
Beckon the Frozen Fr 47 Creatures you summon are infused with cold energy and have the cold subtype.
Bestial Hide LoM 179 Your skin is thicker, scalier, or furrier than normal.
Bind Elemental ECS 51 You can craft magic items that use bound elementals for special effects, including weapons, armor, airships, and elemental galleons.
Black Lore of Moil CAr 75 Your study of the sinister knowledge and spellcasting techniques of the long-dead Nightlords of Moil makes your necromancy spells especially potent.
Blackwater Invocation Sto 91 You can call upon negative energy to infuse normal water around you, transforming it into the dark, cold water found at the bottom of the deepest ocean trenches.
Bladebearer of the Valenar RE 107 Your extensive training makes you especially adept with the curved blades of the Valenar.
Bladeproof Skin UA 92 Your skin has a degree of protection from even the sharpest edge.
Blazing Berserker Sa 49 When you enter your rage, your body becomes infused with fire.
Blessed by Tem-Et-Nu Sa 49 Tem-Et-Nu has marked you as having an important destiny in her temple.
Blessed of the Seven Sisters PG 176 As a result of a personal connection to one of the Seven Sisters, you have a taste of Mystra’s special favor.
Blind-Fight PH 89 You know how to fight in melee without being able to see your foes.
Blinding Speed EL 51 You can trigger short bursts of great speed.
Blindsense CAd 114 You can sense creatures that you cannot see.
Blindsight MW 21 Your senses are as keen as the bat’s.
Blindsight, 5-Foot Radius SF 5 You sense opponents in the darkness.
Blindsight, 5-Foot Radius DD 49 The deity senses opponents in the darkness.
Block Arrow HB 96 You can block incoming arrows with your shield.
Blood of the Warlord Rac 161 You can influence a large number of orcs.
Blood Sorcerer OA 61 You are descended from Yogo, the Scorpion shugenja who was the first guardian of the Black Scrolls of Fu Leng.
Blooded FRCS 33 Enemies find it difficult to catch you off guard.
Blooded PG 35 You know what it means to fight for your life, and you understand the value of quick wits and quicker reactions when blades are bared and deadly spells are chanted.
Bloodline of Fire FRCS 34 You are descended from the efreet who ruled Calimshan for two millennia.
Bloodline of Fire PG 35 You are descended from the efreet who ruled Calimshan long ago.
Bloodsoaked Intimidate CR 17 Your bloody and vicious approach to combat makes you a fearsome foe.
Blowhard SS 31 You can blow targets over with your breath.
Boar’s Ferocity CD 79 You can continue fighting even at the brink of death.
Body Fuel XPH 41 You can expand your power point total at the expense of your health.
Body Pouch SK 144 You can open a cavity in your body without harm to yourself and use it to carry or conceal items or creatures.
Bolster Resistance LM 25 Undead you raise or create are more resistant to turning than normal.
Bonus Breath SS 31 You can use your breath weapons one more time per day than you normally could.
Bonus Domain CD 89 You have access to one additional domain of spells.
Bonus Domain EL 51 You have access to one additional domain of spells.
Boomerang Daze RE 108 You can daze the targets of your boomerang attacks.
Boomerang Ricochet RE 108 You can strike up to two foes with a single boomerang throw.
Boost Construct XPH 43 Your astral constructs have more abilities.
Boost Spell Resistance BV 47 By making a deal with an evil power, the character makes himself even more resistant to magic.
Boost Spell-Like Ability BV 47 One of the creature’s spell-like abilities is harder to resist than it otherwise would be.
Born Duelist OA 61 You claim descent from Mirumoto, one of the first two samurai to join Togashi in his meditative retreat.
Born Flyer RW 148 You can fly as though born to do it.
Born of the Three Thunders CAr 76 You have learned to marry the power of lightning and thunder in your electricity and sonic spells.
Bowslinger Und 24 You can ready ranged weapons surprisingly quickly.
Brachiation CAd 106 You can swing through trees like a monkey.
Brachiation MW 21 You move through trees like a monkey.
Breadth of Knowledge UA 92 Your time spent plumbing the depths of magic knowledge has resulted in a treasure trove of obscure facts.
Breathing Link Rac 161 You can allow a person adjacent to you to breathe water.
Breathing Link Sto 92 You can allow a person adjacent to you to breathe water.
Brew Potion PH 89 You can create potions, which carry spells within themselves.
Bright Sigil RD 150 You have established a greater degree of control over your sigils. When you concentrate, you can emit strong illumination from the glowing symbols that surround your head.
Brutal Throw CAd 106 You have learned how to hurl weapons to deadly effect.
Brute Fighting RE 116 Your extensive training with two-handed weapons is revealed through brutally effective tactics.
Bullheaded FRCS 34 The stubbornness and determination of your kind is legendary.
Bullheaded PG 37 The stubbornness and determination of your kind are legendary.
Bulwark of Defense EL 51 Your defensive stance bonuses increase.
Burrow Friend RS 137 Your natural rapport with burrowing mammals improves.
Burrowing Power XPH 43 Your powers sometimes bypass barriers.
Calishite Elementalist Rac 161 You are a student of the Calishite tradition of elemental magic and have mastered its mysterious lore. You may choose to specialize in air magic or fire magic.
Call of the Undying RE 108 You call upon the power of the Undying Court to instantly recall a previously cast spell.
Caravanner Rac 162 You are skilled at leading caravans along established trade routes.
Catfolk Pounce RW 148 You can rush unaware foes and deliver several attacks before they have a chance to respond.
Caustic Adaptation Und 24 Long have your ancestors hunted and been hunted in the depths. Natural selection has given your blood an unpalatable, acidic quality.
Cavalry Charger CW 108 Fighting from the back of a steed is second nature to you.
Caver Und 24 You are knowledgeable about the secrets of the subterranean world and wise in its ways.
Celestial Bloodline Rac 162 Some of your latent abilities have matured.
Celestial Familiar BE 41 As long as you are able to acquire a new familiar, you may receive a celestial as a familiar.
Celestial Heritage PlH 38 You are descended from creatures native to the Upper Planes
Celestial Mount BE 42 Your special mount is a true creature of the heavens.
Celestial Summoning Specialist PlH 38 You can select from a larger number of options when summoning good creatures.
Centaur Trample RW 148 You have trained to use your large body and unique physiology against your foes. You have learned how to knock down opponents and ride over them in combat.
Chain Power XPH 44 You can manifest powers that arc to hit other targets in addition to the primary target.
Chain Spell CAr 76 You can cast spells that arc to other targets in addition to your primary target.
Chain Spell TB 39 You can cast spells that arc to other targets in addition to your primary target.
Chakram Ricochet CR 17 You can hurl a chakram so that it strikes two enemies instead of one.
Chameleon Hide SK 144 You can alter the hue of your scales to match the surrounding terrain.
Channel Charge LE 7 You can power a charged magic item with your own magical ability.
Channel Legacy WL 13 You can call upon the hidden strength within your legacy item to empower yourself for a single spectacular effort.
Channeled Rage RD 150 You can focus your rage to counter charms and compulsions.
Chant of Fortitude CAd 113 You can channel the power of your bardic music to sustain your allies, allowing them to function even after receiving wounds that would cause others to falter.
Chaotic Mind XPH 44 The turbulence of your thoughts prevents others from gaining insight into your actions.
Chaotic Rage EL 51 Your rage is particularly damaging to lawful creatures.
Chariot Archery SF 78 You are skilled at using ranged weapons from a chariot.
Chariot Charge SF 79 You are skilled at charging with your chariot.
Chariot Combat SF 78 You are skilled in chariot combat.
Chariot Sideswipe SF 79 You are skilled at using your chariot’s scythe blades against foes.
Chariot Trample SF 78 You are trained in using your chariot to knock down opponents.
Charlatan SaS 38 You’re adept at fooling people. You know how to tell them just what they want to hear.
Charm Immunity SK 145 You are immune to charm effects.
Charm Resistance SK 145 You can resist charm effects better than you otherwise could.
Cheetah Tribe Sprint ShS 19 You have learned the secret of lightning-fast running from the cheetah that roams the plains where you live.
Cheetah’s Speed CD 79 You can run with the speed of the cheetah.
Child of Winter ECS 51 You are trained in the druidic traditions of the Children of Winter, an Eldeen Reaches sect that embraces death and decay.
Chink in the Armor SaS 38 You are an expert at slipping a weapon between armor plates or into seams.
Choke Hold OA 61 You have learned the correct way to apply pressure to render an opponent unconscious.
Chondathan Missionary Rac 162 Your training has emphasized spells that help you spread the word of your faith.
Chosen of Iborighu Fr 47 You gain features that identify you as an ally to the church of Iborighu and grant you supernatural qualities.
Chosen Weapon Specialization PG 135 You deal more damage than normal when wielding your deity’s chosen weapon.
Circle Kick SF 5 You kick multiple opponents with the same attack action.
Circle Magic Gh 29 You know how to use your connection to Galaedros the Wood God to channel magical power to another spellcaster of your faith.
City Slicker RD 150 You are very familiar with city life and the inner workings of your hometown.
Clan Prestige RS 137 Your actions have brought you some measure of fame and respect from your clan, whether from battle prowess or years of service to the clan.
Cleave PH 92 You can follow through with powerful blows.
Clever Wrestling CW 97 You have a better than normal chance to escape or wriggle free from a big creature’s grapple or pin.
Clever Wrestling Dr 103 You have a better than normal chance to escape or wriggle free from a big creature’s grapple or pin.
Clever Wrestling MW 22 You have a better than normal chance to escape or wriggle free from a big creature’s grapple or pin.
Clever Wrestling Sto 92 You have a better than normal chance to escape or wriggle free from a big creature’s grapple or pin.
Cliffwalk Elite ECS 52 Your shifter trait improves.
Cliffwalk Elite RE 113 Your cliffwalk shifter trait improves.
Climb Like an Ape CAd 114 You can improve your climbing ability.
Clinging Breath Dr 67 Your breath weapon clings to creatures and continues to affect them in the round after you breath.
Cloak Dance XPH 44 You are skilled at using optical tricks to make yourself seem to be where you are not.
Closed Mind XPH 44 Your mind is better able to resist psionics than normal.
Close-Quarters Fighting Rac 162 You are skilled at resisting grapple attacks from creatures that usually grapple opponents.
Close-Quarters Fighting CW 97 You are skilled at fighting at close range and resisting grapple attempts.
Close-Quarters Fighting Dr 103 You are skilled at fighting at close range and resisting grapple attempts.
Close-Quarters Fighting SF 5 You are skilled at fighting at close range and resisting grapple attacks.
Cobra Head SK 145 You can extend the skin of your neck into a cobra hood.
Cold Endurance Fr 47 You can exist with ease in low-temperature environments.
Cold Focus Fr 47 Your cold spells are more potent than normal.
Cold Iron Tracery RE 119 Cold-forged iron that runs through your body allows you to overcome the supernatural defenses of certain creatures and protecting against some magical attacks.
Cold Spell Specialization Fr 47 You do additional damage with cold spells.
Collegiate Wizard CAr 181 You have undergone extensive training in a formal school for wizards.
Colossal Wild Shape EL 52 You can wild shape into animals of Colossal size.
Combat Archery CW 151 You can fire a bow in melee safely.
Combat Archery EL 52 You can fire a bow in melee safely.
Combat Brute CW 110 You employ strength and leverage to great effect in battle.
Combat Casting PH 92 You are adept at casting spells in combat.
Combat Expertise PH 92 You are trained at using your combat skill for defense as well as offense.
Combat Insight CW 151 Your keen intellect allows you to place melee attacks where they will deal the most damage.
Combat Intuition CAd 106 Your keen understanding of your opponent’s moves and your instinctive feel for the flow of combat enable you to shrewdly assess your opponent’s combat capabilities.
Combat Manifestation XPH 44 You are adept at manifesting powers in combat.
Combat Reflexes PH 92 You can respond quickly and repeatedly to opponents who let their defenses down.
Communicator CAr 76 You possess a magical understanding of the essence of language.
Complementary Insight RD 150 You get more out of having skills that work well together.
Conductivity UA 92 You have crude control over electricity effects near you.
Confound the Big Folk RW 153 You excel when battling foes bigger than you are.
Consecrate Spell BE 42 You can imbue your spells with the raw energy of good, by the grace of a celestial power.
Consecrate Spell CD 79 You can imbue your spells with the raw energy of good.
Consecrate Spell Trigger BE 42 You can channel holy power through a spell trigger item, such as a wand or staff.
Consecrate Spell-Like Ability BE 42 You can channel holy power into your spell-like abilities.
Construct Lock RE 119 Your knowledge of construct nature allows you to deal extra damage to or even immobilize such foes.
Contagious Paralysis LM 25 Your paralyzing attack is contagious.
Control Visage Gh 29 Your ghost body is shaped as if you were alive and unharmed, and you can control what your ghost body appears to wear.
Controlled Immolation UA 92 If you catch on fire, the flames don’t hurt you.
Controlled Respiration SS 31 You can stay out of water longer than you otherwise could.
Cool Head OA 61 You are descended from the great diplomat Ide, who was chosen to be the voice of Shinjo in all dealings with strangers.
Cooperative Spell CAr 76 You can cast spells to greater effect in conjunction with the same spell cast by another individual.
Cooperative Spell TB 39 You can cast spells to greater effect in conjunction with the same spell cast by another individual.
Coordinated Shot HB 96 You are extraordinarily talented at making ranged attacks past your allies.
Coordinated Strike RW 149 You and your animal companion or special mount can coordinate your melee attacks to gain an advantage in combat.
Cormanthyran Moon Magic LE 7 You have mastered the ancient elven techniques of drawing power from Sehanine Moonbow’s light.
Cornered Rat DCS 85 You can go from piteous groveling to a murderous fury in the blink of an eye.
Corpse Malevolence Gh 29 You can possess and animate dead bodies.
Corpsecrafter LM 25 Undead you raise or create are tougher than normal.
Corrupt Arcane Studies Gh 29 You have dabbled in strange magic that has increased your power but adversely affected your mind.
Corrupt Spell BV 47 The character can transform one of her spells into a thing of evil due to a deal she makes with an evil power.
Corrupt Spell CD 79 You can transform one of your spells into an evil version of itself.
Corrupt Spell CR 17 You can transform one of your spells into a thing of evil due to a deal you make with an evil power.
Corrupt Spell-Like Ability BV 48 One of the creature’s spell-like abilities is powered by evil. A dark pact provides the creature with unholy energy.
Corrupted Wild Shape LM 25 You have learned to use the necromantic energy that powers your undead form to overcome the inability of undead creatures to wild shape.
Corrupting Touch Gh 29 Your touch can damage creatures.
Cosmopolitan FRCS 34 Your exposure to the thousand forking paths of the city has taught you things you ordinarily would never have uncovered.
Cosmopolitan PG 37 You’ve been lied to more times than you can count.
Cougar’s Vision CAd 114 You can see in the dark like a cat.
Courageous Rally HB 97 You can rally demoralized foes with your bardic music.
Courteous Magocracy FRCS 34 You were raised in a land where mighty wizards order affairs.
Cover Your Tracks ShS 20 You are good at masking your route, making it difficult for others to track you.
Craft Aboleth Glyph LoM 22 An aboleth with this feat can create magic glyphs that store spells or have specialized effects of their own.
Craft Alchemical Item UA 99 You are capable of creating alchemical items and substances.
Craft Cognizance Crystal XPH 44 You can create psionic cognizance crystals that store power points.
Craft Construct MM 303 The creature can create golems and other magic automatons that obey its orders.
Craft Construct MM3 206 A creature with this feat can create golems and other magic automatons that obey its orders
Craft Contingent Spell CAr 77 You know how to attach semipermanent spells to a creature and set them to activate under certain conditions.
Craft Contingent Spell UE 42 You know how to create contingent spells, which are semipermanent spells that can be “worn” and activated under certain conditions.
Craft Crystal Weapon OA 61 You can create magic weapons from Kuni crystal, which is deadly to creatures of the Shadowlands.
Craft Dorje XPH 44 You can create slender crystal wands called dorjes that manifest powers when charges are expended.
Craft Epic Magic Arms and Armor EL 52 You can craft magic arms and armor of epic power.
Craft Epic Rod EL 52 You can craft magic rods of epic power.
Craft Epic Staff EL 52 You can craft magic staffs of epic power.
Craft Epic Wondrous Item EL 52 You can craft wondrous items of epic power.
Craft Magic Arms and Armor PH 92 You can create magic weapons, armor, and shields.
Craft Masterwork Armor UA 99 You are trained in the creation of fine armor and shields.
Craft Masterwork Ranged Weapon UA 99 You are trained in the creation of fine ranged weapons and ammunition.
Craft Masterwork Weapon UA 99 You are trained in the creation of fine melee and thrown weapons.
Craft Psicrown XPH 44 You can create psicrowns, which have multiple psionic effects.
Craft Psionic Arms and Armor XPH 44 You can create psionic weapons, armor, and shields.
Craft Psionic Construct XPH 45 You can create golems and other psionic automatons that obey your orders.
Craft Psionic Seal LoM 69 A creature with this feat can create psionic glyphs or symbols that hold spells or psionic powers until triggered.
Craft Rod PH 92 You can create magic rods, which have varied magical effects.
Craft Rune Circle RS 137 You can create rune circles, stationary magic items that hold a variety of spells and effects.
Craft Scepter LE 8 You know the ancient Netherese secret of creating magic scepters.
Craft Skull Talisman Fr 47 You can create skull talismans, which carry spells within themselves.
Craft Staff PH 92 You can create magic staffs, each of which has multiple magical effects.
Craft Talisman OA 61 You can create magic fetishes, single-use magic items that hold spells until triggered.
Craft Universal Item XPH 45 You can create universal psionic items.
Craft Wand PH 92 You can create wands, which hold spells.
Craft Wondrous Item PH 92 You can create a wide variety of magic items.
Craven CR 17 Like most sly rogues, you are a dangerous coward. However, your sneak attacks deal more damage than normal.
Create Infusion MW 22 You store a divine spell within a specially prepared herb.
Create Portal FRCS 34 You have learned the ancient craft of creating a portal.
Crescent Moon CW 113 You have mastered the style of fighting with sword and dagger.
Crowd Tactics RD 156 You are adept at moving through and fighting in crowds.
Crush SS 31 Like a dragon, you can hurl your body onto opponents to deal tremendous damage.
Cumbrous Dodge SS 31 You have a chance to dodge attacks that hit you, but at a cost.
Cumbrous Fortitude SS 31 You have a greater chance than normal to resist attacks against your vitality, but at a cost.
Cumbrous Reflexes SS 31 You have a greater chance to resist attacks against your agility, but at a cost.
Cumbrous Will SS 31 You have a greater chance to resist attacks against your willpower, but at a cost.
Cunning Sidestep Dr 103 You have a better than normal chance to avoid being bull rushed or tripped.
Curative Legacy WL 14 Your item’s legacy is so linked with your aura that it restores your health each time it is activated.
Curling Wave Strike Sto 92 Mimicking the forceful power of the wave, you can trip multiple foes as part of the same strike.
Dallah Thaun’s Luck RW 149 You can rely on a good dose of luck to get you through almost any scrape.
Damage Reduction CW 151 You can shrug off some damage from attacks.
Damage Reduction EL 52 You can shrug off some damage from attacks.
Dancing Blade Gh 30 You have an energetic fighting style modeled after traditional Salkirian dancing.
Dancing with Shadows RE 117 You have studied shesan talarash dasyannah, the martial dance of the kalashtar.
Danger Sense CAd 106 You are one twitchy individual.
Danger Sense MH 25 You are one twitchy mother goose.
Darguun Mauler RE 108 The memory of your people’s lost glory drives your brutal mastery of the weapons of Darguun.
Dark Speech BV 48 The character learns a smattering of the language of truly dark power.
Darkstalker LoM 179 You have learned how to stalk and surprise creatures whose senses are very different from those of a humanoid.
Dash CW 97 You can move faster than normal.
Dash MH 25 You can move faster than normal.
Dash SaS 38 You move faster than normal for your race.
Daunting Presence LM 25 You are skilled at inducing fear in your opponents.
Daunting Presence MH 25 You are skilled at inducing fear in your opponents.
Dauntless PG 37 You can stand up to greater punishment than most and still keep going.
Daylight Adaptation PG 37 You have accustomed yourself to the painful sunlight of the surface world.
Daylight Adaptation RE 108 You have grown accustomed to living in the surface world, such that bright light no longer blinds or dazzles you.
Daylight Adaptation FRCS 34 Through long exile from the shadowed homelands of your kind, you have learned to endure the painful sunlight of the surface world.
Deadly Chill LM 25 Undead you raise or create deal more damage than normal.
Deadly Poison SK 145 Your poison attack deals more damage than normal.
Deadly Poison SS 31 Your poison attack deals more damage than normal.
Deadly Precision XPH 45 You empty your mind of all distracting emotion, becoming an instrument of deadly precision.
Deadly Spittle SK 145 You can use your spit attack against multiple opponents.
Deafening Song EL 52 Your bardic music deafens those nearby.
Death Blow CAd 106 You waste no time in dealing with downed foes.
Death Blow SF 6 You waste no time in dealing with downed foes.
Death Frenzy LoM 22 When an aboleth takes this feat, its sense of immortality rebels against the very concept of death.
Death Master LM 26 Foes are especially afraid of your critical hits.
Death of Enemies EL 52 You can instantly slay your favored enemies with a single strike.
Deceitful PH 93 You have a knack for disguising the truth.
Deep Denizen SS 32 You are adapted to a subterranean environment.
Deep Impact XPH 45 You can strike your foe with a melee weapon as if making a touch attack.
Deep Vision RS 137 Leriel Brandon

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