The People of Harn
There are six to nine civilized nations in Hârn, depending on one’s perspective, and numerous barbarian and primitive tribes. The cultural model for Hârn is 12th Century, Norman England, but many elements of the earlier and later periods are included.
Azadmere, in eastern Hârn, is a Dwarven kingdom. It is outwardly feudal, but set up along clan lines.
Chybisa, in eastern Hârn, is the smallest kingdom. Nestled between Kaldor and Melderyn, few doubt it will remain independent long.
Evael, in southern Hârn, is an Elvish kingdom which keeps to itself. Very little is known about this state by non-elves.
Kaldor, in eastern Hârn, is a major feudal state. It is the eastern terminus of many trade routes. It’s king is old and in ill health, and there is no heir.
Kanday, in western Hârn, is the prototypical feudal kingdom. It has been involved in a few recent wars despite its relatively peaceful people.
Melderyn, in eastern Hârn, is known as the “wizard’s isle.” It is the oldest kingdom in Hârn, and has holdings both on the island of Melderyn, and on Hârn proper.
Orbaal, in northern Hârn, is a colony of Ivinia and the home of the Leriel campaign. Several Ivinian kings demand tribute, but none is forthcoming. It is not a kingdom per se, but rather a collection of petty lords. The Ivinians rule over the native Jarin.
Rethem, in western Hârn, has a violent history, and its cities are slums. Most Hârnfolk view Rethem as a bunch of barbarians attempting to act civilized. It is Hârn’s most unstable state.
Tharda, in western Hârn, is recently a republic. Most of its institutions and mores are still feudal, however.
Despite these pockets of civilization, most of Hârn is a wild and barbaric place. Scattered throughout the island are eighteen barbarian nations. Many fell creatures roam the wilderness, notably a nasty and brutish species of orc called Gargûn, who have a distressing fondness for human flesh. These were introduced to Hârn by Lothrim the Foulspawner several centuries ago.